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The object of the game is to cheat to get ahead fast and to try to catch other players cheating as you try to collect the most properties and money. The game ends with all properties have been purchased and each player has made it back to go. Then the player with the most cash wins. There are very specific ways for how you can cheat, all other forms of cheating are not allowed.
Layout the board and give each player 1500 dollars divided into 2 500s 4 100s, 1 fifty 1 twenty and 3 tens. Players must keep their money spread out in front of themselves and not in a single stack. The rest of the money goes in the bank tray. Put the hotels in the bank tray. Place 1 hotel on Connecticut avenue. That hotel is free for whoever buys the property. Shuffle the community and change decks and place them face down on their spots on the board. Shuffle the cheat cards and place them in the bank tray. Draw 5 cheat cards and place them face up in the center of the board. Place the title deed cards next to their matching board spaces. Each player picks a token and places it on Go. Place the dice and handcuffs by the board.
Each player rolls the dice and the player with the highest total goes first, then play proceeds clockwise. Give the first player the bank tray and dice. On your turn, check the face up cheat cards so you can plan how and when you can get away with a cheat. Roll both dice then move your pawn exactly that many spaces clockwise around the board. If you roll doubles, then you get to take another turn, unless you’ve rolled doubles three times in a row; in that case you go to jail and do not complete your third turn. Once your turn is finished pass the dice and bank tray to the next player. Once the next player rolls, then your turn is officially over.
If you land on an unowned property, pay the bank the amount listed on the board then collect the title deed in front of you. If you don’t have enough money or don’t want to buy the property, then the property goes up for auction to the highest bidder. The Bidding starts at 10 and can increase in increments as little as 10. Whoever wins the auction gets the property and pays the bank. If no player bids then the property remains with the bank and no one gets it.
If you own all the streets in a colored set, then you own a monopoly. Rent is now increased for those properties and you may build hotels. When you land on a property that someone else owns, the owner must ask you for rent. If they do, then you must pay them the proper rent price as indicated on their card based on the condition of the property. If the property owner fails to ask you for rent before the next player rolls the dice, then you do not have to pay them. Some cards refer to a property’s face value. The face value is the price listed on the board space, unless it has a hotel, then the face value is the rent price of that property with a hotel.
When you land on or pass go you collect $200 from the bank. When you land on chance or community chest. Draw the top card from the respective pile and if it says to do something immediately, then you read it aloud and follow the instructions. Otherwise you may hold onto the card until you’re ready to use it later. You may only have 1 change and 1 community chest card at a time, if you draw a new one you will need to play or discard one of them to the bottom of the deck.
Railroads are not for sale. If you land on a railroad, then you move to the next railroad space and end your turn. If you land on free parking you draw either a chance or community chest card. If you land on “go to jail”, then you move your token immediately to jail, you do not collect $200. Put the handcuff on and place its base underneath the board near your seat. Your turn is over, but you may still collect rent, bid on auctions, buy hotels, and trade while in jail. You may also catch cheaters and cheat; but you may not play chance or community chest cards except for get out of jail free cards. If someone is already in jail when you go to jail, then they are released to the just visiting spot and you are given the handcuff. There may only be 1 player in jail at a time.
To get out of jail you may pay $50 at the start of your turn then roll and move like normal. Or, instead of paying, you may use a get out of jail free card. Or you can roll doubles. If you do, move your token that many spaces and end your turn. If you fail to roll doubles by your third turn in jail, then you must pay the $50 and move based on your last roll….